kQ3ErrorUnimplemented
result code after a call to the
Q3PixmapTexture_New
function under Windows 95. I have tried two pixels formats for Windows:
kQ3PixelTypeRGB16_565
and kQ3PixelTypeRGB24
. Are these not supported under QuickDraw 3D 1.5?
kQ3PixelTypeARGB16
and kQ3PixelTypeRGB16
) and 32-bit formats
(kQ3PixelTypeARGB32
and kQ3PixelTypeRGB32
). This true for both
the Mac OS and Windows versions. Texture maps must be cross-platform to be supported by 3DMF.
So the same types have to be
supported on all platforms. kQ3PixelTypeRGB16_565
and kQ3PixelTypeRGB24
pixel types
are only valid for Pixmap Draw
Contexts on Windows and are not supported for Pixmap Draw Contexts on Mac OS.kQ3EndianLittle
for Windows and kQ3EndianBig
for Mac OS).
The byte-endianness of Pixmaps,
Mipmaps, and Markers in 3DMF files gets translated automatically by the library when loading
a 3DMF created on a different endian platform.